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DEMO REEL

GAME AUDIO [UNREAL ENGINE]

SOUND DESIGN

GAME AUDIO [FMOD/WWISE]

ABOUT

Hi, I'm Jiwon Ko

I am currently working as a Product Manager in the game industry, focusing on game product management and QA testing. In this role, I manage project schedules, coordinate with developers, and conduct systematic testing to ensure product quality.

My background is rooted in audio and interactive technologies, where I have explored sound design and technical systems that support creative workflows. I have experience with MaxMSP for interactive audio processing and Blueprint scripting for game audio implementation. In addition, I have worked in sound design, recording, and 5.1 mixing, building a strong technical foundation across different sound-related fields.

I studied Digital Arts at the Seoul Institute of the Arts, where I contributed to interactive installations as an audio technician. Later, I completed the Sound Design for Visual Media program at Vancouver Film School, refining my expertise in both the creative and technical aspects of audio for games and film.

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